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sdl2 windows and android 11 years 2 days ago #4748

  • luis santos
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hello friends,
in recent months I have worked with in sdl2 with freepascal on android compiled from (codetyphon) this way came to the conclusion that Native give me better results than java.
I compiled sdl2 sdl2_image sdl2_mixer and sdl2_ttf all in one dll for Windows and separate (.so) for android.
the next step is to compile for Ubuntu .
on this pack i have one demo using sdl2 sd2_image and sdl2_ttf on my experia x8 have 55 fps ;)
and 20 on BlueStacks.

(DOWLOAD)
(windows dll with demo) app.box.com/s/wcvfaw1huwpa011t9re8
(andoid bin demo) app.box.com/s/906nasyoewfk6x96dpq4





my game (sdl + glEs) (200 particles and tile map) on my device i have 45 fps

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Last edit: by luis santos.

sdl2 windows and android 11 years 10 hours ago #4751

  • kenlee
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I ran your android version on a Tegra 2 phone and a Tegra 4 tablet. Attached are screenshots.
The Tegra 2 phone gives 59 FPS. It's surprising that the Tegra 4 machine, which I suppose to have a much better performance than Tegra 2, gives just 60-61 FPS.

BTW, did you try getting a GLScene sample running on Android?

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sdl2 windows and android 10 years 11 months ago #4752

  • Marius
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The Android GPU is capped at 60 FPS to save battery. You will not get above this results without disabling vsync.

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sdl2 windows and android 10 years 11 months ago #4754

  • kenlee
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thanks mdalacu for the note. I'm new to android development. I quickly look up on the web and did this change in a terminal as root user on my phone (I installed a custom ROM, and there's already a terminal installed):

sys/module/dc/parameters/no_vsync
Change from 0 to 1.

FPS went up slightly from 59 to 61. Not sure if that change really did that or not.

The tablet is not mine so I do not want to mess with root access on it.

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sdl2 windows and android 10 years 11 months ago #4787

  • 4aiman
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ideabrush wrote: BTW, did you try getting a GLScene sample running on Android?

I'm interested about that too. :)
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