pl_Pappe
- Details
 - Category: Physics
 - Published: Sunday, 20 October 2013 05:58
 - Written by Sternas Stefanos
 - Hits: 14978
 
pl_Pappe
PAPPE stands for “PAscal Powerful Physic Engine”, 
it's a native Object Pascal powerful 3D physics engine for 3D games, simulations and so on.
  
Features
- Impulse-based rigidBody & radgoll physics engine
 - Triangle mesh, Box, Sphere, Cylinder, Capsule Primitives
 - Base, Ball, Hinge, Universal Joints
 - Dynamic octree on world level for object sorting/culling
 - AABB Tree per object on triangle level for faster TriMesh vs. TriMesh collision detections
 - Simple API
 - Implemented in pure pascal without OOP extenstions.
 
The library is operating system independent.
You can explore Units, Functions, Procedures, Classes, etc in our 
Source Documentation
				
				
				
				
							
			
						