pl_Box2D
- Details
 - Category: Physics
 - Published: Sunday, 20 October 2013 05:46
 - Written by Sternas Stefanos
 - Hits: 16637
 

pl_Box2D
it's a native Object Pascal port of Box2D C++ library to CodeTyphon Studio.
Box2D it's a 2D physics engine for simulating rigid bodies.
 Features
- Collision
- Continuous collision detection
 - Contact callbacks: begin, end, pre-solve, post-solve
 - Convex polyons and circles.
 - Multiple shapes per body
 - One-shot contact manifolds
 - Dynamic tree broadphase
 - Efficient pair management
 - Fast broadphase AABB queries
 - Collision groups and categories
 
 - Physics
- Continuous physics with time of impact solver
 - Persistent body-joint-contact graph
 - Island solution and sleep management
 - Contact, friction, and restitution
 - Stable stacking with a linear-time solver
 - Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
 - Joint limits, motors, and friction
 - Momentum decoupled position correction
 - Fairly accurate reaction forces/impulses
 
 - System
- Small block and stack allocators
 - Centralized tuning parameters
 
 
The library is operating system independent.
 Home page: https://box2d.org/
You can explore Units, Functions, Procedures, Classes, etc in our 
Source Documentation
				
				
				
				
							
			
						