[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: DX12.D3D12Shader.pas line 432
type ID3D12ShaderReflection = interface(IUnknown) |
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function GetDesc(); |
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function GetConstantBufferByIndex(); |
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function GetConstantBufferByName(); |
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function GetResourceBindingDesc(); |
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function GetInputParameterDesc(); |
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function GetOutputParameterDesc(); |
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function GetPatchConstantParameterDesc(); |
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function GetVariableByName(); |
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function GetResourceBindingDescByName(); |
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function GetMovInstructionCount; |
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function GetMovcInstructionCount; |
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function GetConversionInstructionCount; |
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function GetBitwiseInstructionCount; |
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function GetGSInputPrimitive; |
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function IsSampleFrequencyShader; |
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function GetNumInterfaceSlots; |
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function GetMinFeatureLevel(); |
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function GetThreadGroupSize(); |
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function GetRequiresFlags; |
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end; |
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