Unit 'DX12.D3D12Shader' Package
[Overview][Constants][Types][Classes][Procedures and functions][Index] [#pl_win_directx12]

Reference for unit 'DX12.D3D12Shader': Constants

D3D_RETURN_PARAMETER_INDEX

  

D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS

  

D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS

  

D3D_SHADER_REQUIRES_64_UAVS

  

D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE

  

D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED

  

D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE

  

D3D_SHADER_REQUIRES_BARYCENTRICS

  

D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS

  

D3D_SHADER_REQUIRES_DOUBLES

  

D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL

  

D3D_SHADER_REQUIRES_INNER_COVERAGE

  

D3D_SHADER_REQUIRES_INT64_OPS

  

D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING

  

D3D_SHADER_REQUIRES_MINIMUM_PRECISION

  

D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS

  

D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1

  

D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING

  

D3D_SHADER_REQUIRES_ROVS

  

D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING

  

D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK

  

D3D_SHADER_REQUIRES_SHADING_RATE

  

D3D_SHADER_REQUIRES_STENCIL_REF

  

D3D_SHADER_REQUIRES_TILED_RESOURCES

  

D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS

  

D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE

  

D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER

  

D3D_SHADER_REQUIRES_VIEW_ID

  

D3D_SHADER_REQUIRES_WAVE_MMA

  

D3D_SHADER_REQUIRES_WAVE_OPS

  

IID_ID3D12FunctionParameterReflection

  

IID_ID3D12FunctionReflection

  

IID_ID3D12LibraryReflection

  

IID_ID3D12ShaderReflection

  

IID_ID3D12ShaderReflectionConstantBuffer

  

IID_ID3D12ShaderReflectionType

  

IID_ID3D12ShaderReflectionVariable

  



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