Unit 'DX12.D3D12' Package
[Overview][Constants][Types][Classes][Procedures and functions][Index] [#pl_win_directx12]

Reference for unit 'DX12.D3D12': Constants

CLSID_D3D12Debug

  

CLSID_D3D12DeviceRemovedExtendedData

  

CLSID_D3D12SDKConfiguration

  

CLSID_D3D12Tools

  

D3D12_16BIT_INDEX_STRIP_CUT_VALUE

  

D3D12_32BIT_INDEX_STRIP_CUT_VALUE

  

D3D12_8BIT_INDEX_STRIP_CUT_VALUE

  

D3D12_ANISOTROPIC_FILTERING_BIT

  

D3D12_APPEND_ALIGNED_ELEMENT

  

D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT

  

D3D12_CLIP_OR_CULL_DISTANCE_COUNT

  

D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST

  

D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS

  

D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT

  

D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS

  

D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT

  

D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST

  

D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS

  

D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT

  

D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS

  

D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT

  

D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST

  

D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS

  

D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT

  

D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS

  

D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT

  

D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST

  

D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS

  

D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT

  

D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT

  

D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS

  

D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_COMMONSHADER_TEMP_REGISTER_COUNT

  

D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST

  

D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS

  

D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX

  

D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN

  

D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE

  

D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE

  

D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT

  

D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

  

D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP

  

D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION

  

D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT

  

D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP

  

D3D12_CS_4_X_THREAD_GROUP_MAX_X

  

D3D12_CS_4_X_THREAD_GROUP_MAX_Y

  

D3D12_CS_4_X_UAV_REGISTER_COUNT

  

D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION

  

D3D12_CS_TGSM_REGISTER_COUNT

  

D3D12_CS_TGSM_REGISTER_READS_PER_INST

  

D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS

  

D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS

  

D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS

  

D3D12_CS_THREADGROUPID_REGISTER_COUNT

  

D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS

  

D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT

  

D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS

  

D3D12_CS_THREADIDINGROUP_REGISTER_COUNT

  

D3D12_CS_THREADID_REGISTER_COMPONENTS

  

D3D12_CS_THREADID_REGISTER_COUNT

  

D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP

  

D3D12_CS_THREAD_GROUP_MAX_X

  

D3D12_CS_THREAD_GROUP_MAX_Y

  

D3D12_CS_THREAD_GROUP_MAX_Z

  

D3D12_CS_THREAD_GROUP_MIN_X

  

D3D12_CS_THREAD_GROUP_MIN_Y

  

D3D12_CS_THREAD_GROUP_MIN_Z

  

D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL

  

D3D12_DEFAULT

  

D3D12_DEFAULT_BLEND_FACTOR_ALPHA

  

D3D12_DEFAULT_BLEND_FACTOR_BLUE

  

D3D12_DEFAULT_BLEND_FACTOR_GREEN

  

D3D12_DEFAULT_BLEND_FACTOR_RED

  

D3D12_DEFAULT_BORDER_COLOR_COMPONENT

  

D3D12_DEFAULT_DEPTH_BIAS

  

D3D12_DEFAULT_DEPTH_BIAS_CLAMP

  

D3D12_DEFAULT_MAX_ANISOTROPY

  

D3D12_DEFAULT_MIP_LOD_BIAS

  

D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT

  

D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX

  

D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT

  

D3D12_DEFAULT_SAMPLE_MASK

  

D3D12_DEFAULT_SCISSOR_ENDX

  

D3D12_DEFAULT_SCISSOR_ENDY

  

D3D12_DEFAULT_SCISSOR_STARTX

  

D3D12_DEFAULT_SCISSOR_STARTY

  

D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS

  

D3D12_DEFAULT_STENCIL_READ_MASK

  

D3D12_DEFAULT_STENCIL_REFERENCE

  

D3D12_DEFAULT_STENCIL_WRITE_MASK

  

D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX

  

D3D12_DEFAULT_VIEWPORT_HEIGHT

  

D3D12_DEFAULT_VIEWPORT_MAX_DEPTH

  

D3D12_DEFAULT_VIEWPORT_MIN_DEPTH

  

D3D12_DEFAULT_VIEWPORT_TOPLEFTX

  

D3D12_DEFAULT_VIEWPORT_TOPLEFTY

  

D3D12_DEFAULT_VIEWPORT_WIDTH

  

D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND

  

D3D12_DLL

  

D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END

  

D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START

  

D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS

  

D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS

  

D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT

  

D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST

  

D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS

  

D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS

  

D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT

  

D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST

  

D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS

  

D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS

  

D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT

  

D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST

  

D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS

  

D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS

  

D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT

  

D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST

  

D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS

  

D3D12_DS_OUTPUT_REGISTER_COMPONENTS

  

D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_DS_OUTPUT_REGISTER_COUNT

  

D3D12_FILTER_REDUCTION_TYPE_MASK

  

D3D12_FILTER_REDUCTION_TYPE_SHIFT

  

D3D12_FILTER_TYPE_MASK

  

D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP

  

D3D12_FLOAT32_MAX

  

D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP

  

D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR

  

D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR

  

D3D12_FLOAT_TO_SRGB_OFFSET

  

D3D12_FLOAT_TO_SRGB_SCALE_1

  

D3D12_FLOAT_TO_SRGB_SCALE_2

  

D3D12_FLOAT_TO_SRGB_THRESHOLD

  

D3D12_FTOI_INSTRUCTION_MAX_INPUT

  

D3D12_FTOI_INSTRUCTION_MIN_INPUT

  

D3D12_FTOU_INSTRUCTION_MAX_INPUT

  

D3D12_FTOU_INSTRUCTION_MIN_INPUT

  

D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST

  

D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS

  

D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS

  

D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT

  

D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS

  

D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT

  

D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST

  

D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS

  

D3D12_GS_INPUT_REGISTER_COMPONENTS

  

D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_GS_INPUT_REGISTER_COUNT

  

D3D12_GS_INPUT_REGISTER_READS_PER_INST

  

D3D12_GS_INPUT_REGISTER_READ_PORTS

  

D3D12_GS_INPUT_REGISTER_VERTICES

  

D3D12_GS_MAX_INSTANCE_COUNT

  

D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES

  

D3D12_GS_OUTPUT_ELEMENTS

  

D3D12_GS_OUTPUT_REGISTER_COMPONENTS

  

D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_GS_OUTPUT_REGISTER_COUNT

  

D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT

  

D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT

  

D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS

  

D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST

  

D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS

  

D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND

  

D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS

  

D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT

  

D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST

  

D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS

  

D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS

  

D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT

  

D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST

  

D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS

  

D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS

  

D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT

  

D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST

  

D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS

  

D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND

  

D3D12_HS_MAXTESSFACTOR_LOWER_BOUND

  

D3D12_HS_MAXTESSFACTOR_UPPER_BOUND

  

D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS

  

D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS

  

D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT

  

D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST

  

D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS

  

D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS

  

D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT

  

D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST

  

D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS

  

D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS

  

D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES

  

D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY

  

D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES

  

D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT

  

D3D12_IA_INSTANCE_ID_BIT_COUNT

  

D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT

  

D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT

  

D3D12_IA_PRIMITIVE_ID_BIT_COUNT

  

D3D12_IA_VERTEX_ID_BIT_COUNT

  

D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT

  

D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS

  

D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT

  

D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT

  

D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER

  

D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL

  

D3D12_KEEP_UNORDERED_ACCESS_VIEWS

  

D3D12_LINEAR_GAMMA

  

D3D12_MAG_FILTER_SHIFT

  

D3D12_MAJOR_VERSION

  

D3D12_MAX_BORDER_COLOR_COMPONENT

  

D3D12_MAX_DEPTH

  

D3D12_MAX_LIVE_STATIC_SAMPLERS

  

D3D12_MAX_MAXANISOTROPY

  

D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT

  

D3D12_MAX_POSITION_VALUE

  

D3D12_MAX_ROOT_COST

  

D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1

  

D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2

  

D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE

  

D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP

  

D3D12_MAX_VIEW_INSTANCE_COUNT

  

D3D12_MINOR_VERSION

  

D3D12_MIN_BORDER_COLOR_COMPONENT

  

D3D12_MIN_DEPTH

  

D3D12_MIN_FILTER_SHIFT

  

D3D12_MIN_MAXANISOTROPY

  

D3D12_MIP_FILTER_SHIFT

  

D3D12_MIP_LOD_BIAS_MAX

  

D3D12_MIP_LOD_BIAS_MIN

  

D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT

  

D3D12_MIP_LOD_RANGE_BIT_COUNT

  

D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH

  

D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT

  

D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END

  

D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START

  

D3D12_PACKED_TILE

  

D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT

  

D3D12_PREVIEW_SDK_VERSION

  

D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT

  

D3D12_PS_CS_UAV_REGISTER_COMPONENTS

  

D3D12_PS_CS_UAV_REGISTER_COUNT

  

D3D12_PS_CS_UAV_REGISTER_READS_PER_INST

  

D3D12_PS_CS_UAV_REGISTER_READ_PORTS

  

D3D12_PS_FRONTFACING_DEFAULT_VALUE

  

D3D12_PS_FRONTFACING_FALSE_VALUE

  

D3D12_PS_FRONTFACING_TRUE_VALUE

  

D3D12_PS_INPUT_REGISTER_COMPONENTS

  

D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_PS_INPUT_REGISTER_COUNT

  

D3D12_PS_INPUT_REGISTER_READS_PER_INST

  

D3D12_PS_INPUT_REGISTER_READ_PORTS

  

D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT

  

D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS

  

D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT

  

D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS

  

D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_PS_OUTPUT_MASK_REGISTER_COUNT

  

D3D12_PS_OUTPUT_REGISTER_COMPONENTS

  

D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_PS_OUTPUT_REGISTER_COUNT

  

D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT

  

D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT

  

D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT

  

D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT

  

D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT

  

D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES

  

D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH

  

D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE

  

D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE

  

D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE

  

D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS

  

D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE

  

D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT

  

D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT

  

D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT

  

D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE

  

D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP

  

D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT

  

D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE

  

D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP

  

D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP

  

D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION

  

D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT

  

D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT

  

D3D12_REQ_MAXANISOTROPY

  

D3D12_REQ_MIP_LEVELS

  

D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES

  

D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE

  

D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH

  

D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM

  

D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM

  

D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM

  

D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP

  

D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE

  

D3D12_REQ_SUBRESOURCES

  

D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION

  

D3D12_REQ_TEXTURE1D_U_DIMENSION

  

D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION

  

D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION

  

D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION

  

D3D12_REQ_TEXTURECUBE_DIMENSION

  

D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL

  

D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES

  

D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT

  

D3D12_SDK_VERSION

  

D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES

  

D3D12_SHADER_COMPONENT_MAPPING_MASK

  

D3D12_SHADER_COMPONENT_MAPPING_SHIFT

  

D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES

  

D3D12_SHADER_MAJOR_VERSION

  

D3D12_SHADER_MAX_INSTANCES

  

D3D12_SHADER_MAX_INTERFACES

  

D3D12_SHADER_MAX_INTERFACE_CALL_SITES

  

D3D12_SHADER_MAX_TYPES

  

D3D12_SHADER_MINOR_VERSION

  

D3D12_SHADING_RATE_VALID_MASK

  

D3D12_SHADING_RATE_X_AXIS_SHIFT

  

D3D12_SHIFT_INSTRUCTION_PAD_VALUE

  

D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT

  

D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT

  

D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT

  

D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT

  

D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES

  

D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES

  

D3D12_SO_BUFFER_SLOT_COUNT

  

D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP

  

D3D12_SO_NO_RASTERIZED_STREAM

  

D3D12_SO_OUTPUT_COMPONENT_COUNT

  

D3D12_SO_STREAM_COUNT

  

D3D12_SPEC_DATE_DAY

  

D3D12_SPEC_DATE_MONTH

  

D3D12_SPEC_DATE_YEAR

  

D3D12_SPEC_VERSION

  

D3D12_SRGB_GAMMA

  

D3D12_SRGB_TO_FLOAT_DENOMINATOR_1

  

D3D12_SRGB_TO_FLOAT_DENOMINATOR_2

  

D3D12_SRGB_TO_FLOAT_EXPONENT

  

D3D12_SRGB_TO_FLOAT_OFFSET

  

D3D12_SRGB_TO_FLOAT_THRESHOLD

  

D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP

  

D3D12_STANDARD_COMPONENT_BIT_COUNT

  

D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED

  

D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE

  

D3D12_STANDARD_PIXEL_COMPONENT_COUNT

  

D3D12_STANDARD_PIXEL_ELEMENT_COUNT

  

D3D12_STANDARD_VECTOR_SIZE

  

D3D12_STANDARD_VERTEX_ELEMENT_COUNT

  

D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT

  

D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT

  

D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT

  

D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END

  

D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START

  

D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR

  

D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR

  

D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR

  

D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR

  

D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR

  

D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR

  

D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR

  

D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT

  

D3D12_TEXTURE_DATA_PITCH_ALIGNMENT

  

D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT

  

D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES

  

D3D12_TRACKED_WORKLOAD_MAX_INSTANCES

  

D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT

  

D3D12_UAV_SLOT_COUNT

  

D3D12_UNBOUND_MEMORY_ACCESS_RESULT

  

D3D12_VIDEO_DECODE_MAX_ARGUMENTS

  

D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS

  

D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT

  

D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT

  

D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN

  

D3D12_VIDEO_PROCESS_MAX_FILTERS

  

D3D12_VIDEO_PROCESS_STEREO_VIEWS

  

D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX

  

D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE

  

D3D12_VIEWPORT_BOUNDS_MAX

  

D3D12_VIEWPORT_BOUNDS_MIN

  

D3D12_VS_INPUT_REGISTER_COMPONENTS

  

D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_VS_INPUT_REGISTER_COUNT

  

D3D12_VS_INPUT_REGISTER_READS_PER_INST

  

D3D12_VS_INPUT_REGISTER_READ_PORTS

  

D3D12_VS_OUTPUT_REGISTER_COMPONENTS

  

D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D12_VS_OUTPUT_REGISTER_COUNT

  

D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT

  

D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP

  

D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP

  

IID_ID3D12CommandAllocator

  

IID_ID3D12CommandList

  

IID_ID3D12CommandQueue

  

IID_ID3D12CommandSignature

  

IID_ID3D12DescriptorHeap

  

IID_ID3D12Device

  

IID_ID3D12Device1

  

IID_ID3D12Device10

  

IID_ID3D12Device2

  

IID_ID3D12Device3

  

IID_ID3D12Device4

  

IID_ID3D12Device5

  

IID_ID3D12Device6

  

IID_ID3D12Device7

  

IID_ID3D12Device8

  

IID_ID3D12Device9

  

IID_ID3D12DeviceChild

  

IID_ID3D12DeviceRemovedExtendedData

  

IID_ID3D12DeviceRemovedExtendedData1

  

IID_ID3D12DeviceRemovedExtendedData2

  

IID_ID3D12DeviceRemovedExtendedDataSettings

  

IID_ID3D12DeviceRemovedExtendedDataSettings1

  

IID_ID3D12Fence

  

IID_ID3D12Fence1

  

IID_ID3D12GraphicsCommandList

  

IID_ID3D12GraphicsCommandList1

  

IID_ID3D12GraphicsCommandList2

  

IID_ID3D12GraphicsCommandList3

  

IID_ID3D12GraphicsCommandList4

  

IID_ID3D12GraphicsCommandList5

  

IID_ID3D12GraphicsCommandList6

  

IID_ID3D12GraphicsCommandList7

  

IID_ID3D12Heap

  

IID_ID3D12Heap1

  

IID_ID3D12LifetimeOwner

  

IID_ID3D12LifetimeTracker

  

IID_ID3D12MetaCommand

  

IID_ID3D12Object

  

IID_ID3D12Pageable

  

IID_ID3D12PipelineLibrary

  

IID_ID3D12PipelineLibrary1

  

IID_ID3D12PipelineState

  

IID_ID3D12ProtectedResourceSession

  

IID_ID3D12ProtectedResourceSession1

  

IID_ID3D12ProtectedSession

  

IID_ID3D12QueryHeap

  

IID_ID3D12Resource

  

IID_ID3D12Resource1

  

IID_ID3D12Resource2

  

IID_ID3D12RootSignature

  

IID_ID3D12RootSignatureDeserializer

  

IID_ID3D12SDKConfiguration

  

IID_ID3D12ShaderCacheSession

  

IID_ID3D12StateObject

  

IID_ID3D12StateObjectProperties

  

IID_ID3D12SwapChainAssistant

  

IID_ID3D12Tools

  

IID_ID3D12VersionedRootSignatureDeserializer

  

IID_ID3D12VirtualizationGuestDevice

  

UUID_D3D12ExperimentalShaderModels

  

UUID_D3D12MetaCommand

  

UUID_D3D12TiledResourceTier4

  

UUID_D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED

  



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