CLSID_D3D12Debug
CLSID_D3D12DeviceRemovedExtendedData
CLSID_D3D12SDKConfiguration
CLSID_D3D12Tools
D3D12_16BIT_INDEX_STRIP_CUT_VALUE
D3D12_32BIT_INDEX_STRIP_CUT_VALUE
D3D12_8BIT_INDEX_STRIP_CUT_VALUE
D3D12_ANISOTROPIC_FILTERING_BIT
D3D12_APPEND_ALIGNED_ELEMENT
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D12_CS_4_X_THREAD_GROUP_MAX_X
D3D12_CS_4_X_THREAD_GROUP_MAX_Y
D3D12_CS_4_X_UAV_REGISTER_COUNT
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
D3D12_CS_TGSM_REGISTER_COUNT
D3D12_CS_TGSM_REGISTER_READS_PER_INST
D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS
D3D12_CS_THREADGROUPID_REGISTER_COUNT
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT
D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS
D3D12_CS_THREADIDINGROUP_REGISTER_COUNT
D3D12_CS_THREADID_REGISTER_COMPONENTS
D3D12_CS_THREADID_REGISTER_COUNT
D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D12_CS_THREAD_GROUP_MAX_X
D3D12_CS_THREAD_GROUP_MAX_Y
D3D12_CS_THREAD_GROUP_MAX_Z
D3D12_CS_THREAD_GROUP_MIN_X
D3D12_CS_THREAD_GROUP_MIN_Y
D3D12_CS_THREAD_GROUP_MIN_Z
D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
D3D12_DEFAULT
D3D12_DEFAULT_BLEND_FACTOR_ALPHA
D3D12_DEFAULT_BLEND_FACTOR_BLUE
D3D12_DEFAULT_BLEND_FACTOR_GREEN
D3D12_DEFAULT_BLEND_FACTOR_RED
D3D12_DEFAULT_BORDER_COLOR_COMPONENT
D3D12_DEFAULT_DEPTH_BIAS
D3D12_DEFAULT_DEPTH_BIAS_CLAMP
D3D12_DEFAULT_MAX_ANISOTROPY
D3D12_DEFAULT_MIP_LOD_BIAS
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_DEFAULT_SAMPLE_MASK
D3D12_DEFAULT_SCISSOR_ENDX
D3D12_DEFAULT_SCISSOR_ENDY
D3D12_DEFAULT_SCISSOR_STARTX
D3D12_DEFAULT_SCISSOR_STARTY
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
D3D12_DEFAULT_STENCIL_READ_MASK
D3D12_DEFAULT_STENCIL_REFERENCE
D3D12_DEFAULT_STENCIL_WRITE_MASK
D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
D3D12_DEFAULT_VIEWPORT_HEIGHT
D3D12_DEFAULT_VIEWPORT_MAX_DEPTH
D3D12_DEFAULT_VIEWPORT_MIN_DEPTH
D3D12_DEFAULT_VIEWPORT_TOPLEFTX
D3D12_DEFAULT_VIEWPORT_TOPLEFTY
D3D12_DEFAULT_VIEWPORT_WIDTH
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
D3D12_DLL
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D12_DS_OUTPUT_REGISTER_COMPONENTS
D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_DS_OUTPUT_REGISTER_COUNT
D3D12_FILTER_REDUCTION_TYPE_MASK
D3D12_FILTER_REDUCTION_TYPE_SHIFT
D3D12_FILTER_TYPE_MASK
D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP
D3D12_FLOAT32_MAX
D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
D3D12_FLOAT_TO_SRGB_OFFSET
D3D12_FLOAT_TO_SRGB_SCALE_1
D3D12_FLOAT_TO_SRGB_SCALE_2
D3D12_FLOAT_TO_SRGB_THRESHOLD
D3D12_FTOI_INSTRUCTION_MAX_INPUT
D3D12_FTOI_INSTRUCTION_MIN_INPUT
D3D12_FTOU_INSTRUCTION_MAX_INPUT
D3D12_FTOU_INSTRUCTION_MIN_INPUT
D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST
D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
D3D12_GS_INPUT_REGISTER_COMPONENTS
D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_INPUT_REGISTER_COUNT
D3D12_GS_INPUT_REGISTER_READS_PER_INST
D3D12_GS_INPUT_REGISTER_READ_PORTS
D3D12_GS_INPUT_REGISTER_VERTICES
D3D12_GS_MAX_INSTANCE_COUNT
D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
D3D12_GS_OUTPUT_ELEMENTS
D3D12_GS_OUTPUT_REGISTER_COMPONENTS
D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_GS_OUTPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST
D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS
D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D12_HS_MAXTESSFACTOR_LOWER_BOUND
D3D12_HS_MAXTESSFACTOR_UPPER_BOUND
D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_INSTANCE_ID_BIT_COUNT
D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT
D3D12_IA_PRIMITIVE_ID_BIT_COUNT
D3D12_IA_VERTEX_ID_BIT_COUNT
D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D12_KEEP_UNORDERED_ACCESS_VIEWS
D3D12_LINEAR_GAMMA
D3D12_MAG_FILTER_SHIFT
D3D12_MAJOR_VERSION
D3D12_MAX_BORDER_COLOR_COMPONENT
D3D12_MAX_DEPTH
D3D12_MAX_LIVE_STATIC_SAMPLERS
D3D12_MAX_MAXANISOTROPY
D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D12_MAX_POSITION_VALUE
D3D12_MAX_ROOT_COST
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2
D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE
D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D12_MAX_VIEW_INSTANCE_COUNT
D3D12_MINOR_VERSION
D3D12_MIN_BORDER_COLOR_COMPONENT
D3D12_MIN_DEPTH
D3D12_MIN_FILTER_SHIFT
D3D12_MIN_MAXANISOTROPY
D3D12_MIP_FILTER_SHIFT
D3D12_MIP_LOD_BIAS_MAX
D3D12_MIP_LOD_BIAS_MIN
D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT
D3D12_MIP_LOD_RANGE_BIT_COUNT
D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_PACKED_TILE
D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_PREVIEW_SDK_VERSION
D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_PS_CS_UAV_REGISTER_COMPONENTS
D3D12_PS_CS_UAV_REGISTER_COUNT
D3D12_PS_CS_UAV_REGISTER_READS_PER_INST
D3D12_PS_CS_UAV_REGISTER_READ_PORTS
D3D12_PS_FRONTFACING_DEFAULT_VALUE
D3D12_PS_FRONTFACING_FALSE_VALUE
D3D12_PS_FRONTFACING_TRUE_VALUE
D3D12_PS_INPUT_REGISTER_COMPONENTS
D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_INPUT_REGISTER_COUNT
D3D12_PS_INPUT_REGISTER_READS_PER_INST
D3D12_PS_INPUT_REGISTER_READ_PORTS
D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_MASK_REGISTER_COUNT
D3D12_PS_OUTPUT_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_REGISTER_COUNT
D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT
D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT
D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES
D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH
D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE
D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS
D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE
D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT
D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
D3D12_REQ_MAXANISOTROPY
D3D12_REQ_MIP_LEVELS
D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_SUBRESOURCES
D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
D3D12_REQ_TEXTURE1D_U_DIMENSION
D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
D3D12_REQ_TEXTURECUBE_DIMENSION
D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT
D3D12_SDK_VERSION
D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
D3D12_SHADER_COMPONENT_MAPPING_MASK
D3D12_SHADER_COMPONENT_MAPPING_SHIFT
D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES
D3D12_SHADER_MAJOR_VERSION
D3D12_SHADER_MAX_INSTANCES
D3D12_SHADER_MAX_INTERFACES
D3D12_SHADER_MAX_INTERFACE_CALL_SITES
D3D12_SHADER_MAX_TYPES
D3D12_SHADER_MINOR_VERSION
D3D12_SHADING_RATE_VALID_MASK
D3D12_SHADING_RATE_X_AXIS_SHIFT
D3D12_SHIFT_INSTRUCTION_PAD_VALUE
D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D12_SO_BUFFER_SLOT_COUNT
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D12_SO_NO_RASTERIZED_STREAM
D3D12_SO_OUTPUT_COMPONENT_COUNT
D3D12_SO_STREAM_COUNT
D3D12_SPEC_DATE_DAY
D3D12_SPEC_DATE_MONTH
D3D12_SPEC_DATE_YEAR
D3D12_SPEC_VERSION
D3D12_SRGB_GAMMA
D3D12_SRGB_TO_FLOAT_DENOMINATOR_1
D3D12_SRGB_TO_FLOAT_DENOMINATOR_2
D3D12_SRGB_TO_FLOAT_EXPONENT
D3D12_SRGB_TO_FLOAT_OFFSET
D3D12_SRGB_TO_FLOAT_THRESHOLD
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D12_STANDARD_COMPONENT_BIT_COUNT
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D12_STANDARD_PIXEL_COMPONENT_COUNT
D3D12_STANDARD_PIXEL_ELEMENT_COUNT
D3D12_STANDARD_VECTOR_SIZE
D3D12_STANDARD_VERTEX_ELEMENT_COUNT
D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES
D3D12_TRACKED_WORKLOAD_MAX_INSTANCES
D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
D3D12_UAV_SLOT_COUNT
D3D12_UNBOUND_MEMORY_ACCESS_RESULT
D3D12_VIDEO_DECODE_MAX_ARGUMENTS
D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS
D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT
D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT
D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN
D3D12_VIDEO_PROCESS_MAX_FILTERS
D3D12_VIDEO_PROCESS_STEREO_VIEWS
D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
D3D12_VIEWPORT_BOUNDS_MAX
D3D12_VIEWPORT_BOUNDS_MIN
D3D12_VS_INPUT_REGISTER_COMPONENTS
D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_VS_INPUT_REGISTER_COUNT
D3D12_VS_INPUT_REGISTER_READS_PER_INST
D3D12_VS_INPUT_REGISTER_READ_PORTS
D3D12_VS_OUTPUT_REGISTER_COMPONENTS
D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_VS_OUTPUT_REGISTER_COUNT
D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
IID_ID3D12CommandAllocator
IID_ID3D12CommandList
IID_ID3D12CommandQueue
IID_ID3D12CommandSignature
IID_ID3D12DescriptorHeap
IID_ID3D12Device
IID_ID3D12Device1
IID_ID3D12Device10
IID_ID3D12Device2
IID_ID3D12Device3
IID_ID3D12Device4
IID_ID3D12Device5
IID_ID3D12Device6
IID_ID3D12Device7
IID_ID3D12Device8
IID_ID3D12Device9
IID_ID3D12DeviceChild
IID_ID3D12DeviceRemovedExtendedData
IID_ID3D12DeviceRemovedExtendedData1
IID_ID3D12DeviceRemovedExtendedData2
IID_ID3D12DeviceRemovedExtendedDataSettings
IID_ID3D12DeviceRemovedExtendedDataSettings1
IID_ID3D12Fence
IID_ID3D12Fence1
IID_ID3D12GraphicsCommandList
IID_ID3D12GraphicsCommandList1
IID_ID3D12GraphicsCommandList2
IID_ID3D12GraphicsCommandList3
IID_ID3D12GraphicsCommandList4
IID_ID3D12GraphicsCommandList5
IID_ID3D12GraphicsCommandList6
IID_ID3D12GraphicsCommandList7
IID_ID3D12Heap
IID_ID3D12Heap1
IID_ID3D12LifetimeOwner
IID_ID3D12LifetimeTracker
IID_ID3D12MetaCommand
IID_ID3D12Object
IID_ID3D12Pageable
IID_ID3D12PipelineLibrary
IID_ID3D12PipelineLibrary1
IID_ID3D12PipelineState
IID_ID3D12ProtectedResourceSession
IID_ID3D12ProtectedResourceSession1
IID_ID3D12ProtectedSession
IID_ID3D12QueryHeap
IID_ID3D12Resource
IID_ID3D12Resource1
IID_ID3D12Resource2
IID_ID3D12RootSignature
IID_ID3D12RootSignatureDeserializer
IID_ID3D12SDKConfiguration
IID_ID3D12ShaderCacheSession
IID_ID3D12StateObject
IID_ID3D12StateObjectProperties
IID_ID3D12SwapChainAssistant
IID_ID3D12Tools
IID_ID3D12VersionedRootSignatureDeserializer
IID_ID3D12VirtualizationGuestDevice
UUID_D3D12ExperimentalShaderModels
UUID_D3D12MetaCommand
UUID_D3D12TiledResourceTier4
UUID_D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED