Unit 'DX12.D3D12'
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[
#pl_win_directx12
]
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
Declaration
Source position: DX12.D3D12.pas line 198
const
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
=
32
;
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