Unit 'DX12.D3D12' Package
[Overview][Constants][Types][Classes][Procedures and functions][Index] [#pl_win_directx12]

D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD

Declaration

Source position: DX12.D3D12.pas line 229

const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;



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