pl_Pappe
pl_Pappe
PAPPE stands for “PAscal Powerful Physic Engine”,
it's a native Object Pascal powerful 3D physics engine for 3D games, simulations and so on.
Features
- Impulse-based rigidBody & radgoll physics engine
- Triangle mesh, Box, Sphere, Cylinder, Capsule Primitives
- Base, Ball, Hinge, Universal Joints
- Dynamic octree on world level for object sorting/culling
- AABB Tree per object on triangle level for faster TriMesh vs. TriMesh collision detections
- Simple API
- Implemented in pure pascal without OOP extenstions.
The library is operating system independent.
You can explore Units, Functions, Procedures, Classes, etc in our
Source Documentation