[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: DirectXUT.pas line 153
type CD3DEnumeration = class
public
destructor Destroy; override;
procedure SetRequirePostPixelShaderBlending();
procedure SetResolutionMinMax();
procedure SetRefreshMinMax();
procedure SetMultisampleQualityMax();
procedure GetPossibleVertexProcessingList();
procedure SetPossibleVertexProcessingList();
function GetPossibleDepthStencilFormatList;
function GetPossibleMultisampleTypeList;
function GetPossiblePresentIntervalList;
procedure ResetPossibleDepthStencilFormats;
procedure ResetPossibleMultisampleTypeList;
procedure ResetPossiblePresentIntervalList;
procedure SetPossibleDepthStencilFormatList();
procedure SetPossibleMultisampleTypeList();
procedure SetPossiblePresentIntervalList();
function Enumerate();
function GetAdapterInfoList;
function GetAdapterInfo();
function GetDeviceInfo();
function GetDeviceSettingsCombo();
procedure CleanupDirect3DInterfaces;
property PossibleDepthStencilFormatList: TD3DFormatArray; [rw]
property PossibleMultisampleTypeList: TD3DMultiSampleTypeArray; [rw]
property PossiblePresentIntervalList: TLongWordArray; [rw]
end;
CD3DEnumeration
TObject