Unit 'D3D10' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_win_directx11]

ID3D10EffectShaderResourceVariable

[Properties (by Name)] [Methods (by Name)] [Events (by Name)]

Declaration

Source position: D3D10.pas line 3305

type ID3D10EffectShaderResourceVariable = class

  function IsValid; virtual; abstract;

  

  function GetType; virtual; abstract;

  

  function GetDesc(); virtual; abstract;

  

  function GetAnnotationByIndex(); virtual; abstract;

  

  function GetAnnotationByName(); virtual; abstract;

  

  function GetMemberByIndex(); virtual; abstract;

  

  function GetMemberByName(); virtual; abstract;

  

  function GetMemberBySemantic(); virtual; abstract;

  

  function GetElement(); virtual; abstract;

  

  function GetParentConstantBuffer; virtual; abstract;

  

  function AsScalar; virtual; abstract;

  

  function AsVector; virtual; abstract;

  

  function AsMatrix; virtual; abstract;

  

  function AsString; virtual; abstract;

  

  function AsShaderResource; virtual; abstract;

  

  function AsRenderTargetView; virtual; abstract;

  

  function AsDepthStencilView; virtual; abstract;

  

  function AsConstantBuffer; virtual; abstract;

  

  function AsShader; virtual; abstract;

  

  function AsBlend; virtual; abstract;

  

  function AsDepthStencil; virtual; abstract;

  

  function AsRasterizer; virtual; abstract;

  

  function AsSampler; virtual; abstract;

  

  function SetRawValue(); virtual; abstract;

  

  function GetRawValue(); virtual; abstract;

  

  function SetResource(); virtual; abstract;

  

  function GetResource(); virtual; abstract;

  

  function SetResourceArray(); virtual; abstract;

  

  function GetResourceArray(); virtual; abstract;

  

end;

Inheritance

ID3D10EffectShaderResourceVariable

  

|

TObject



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