it's Object Pascal native port of AGG C++ library for CodeTyphon Studio.

Anti-Grain Geometry (AGG) is a high-quality 2D rendering library.
AGG (and AggPas too) doesn't depend on any graphic API or technology.
Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data.
It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon.

The library is operating system independent and renders to an abstract memory object.
It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL.
The examples also include an SVG viewer.

The ideas and the philosophy of AGG are:

Below there are some key features (but not all of them):




You can explore Units, Functions, Procedures, Classes, etc in our
Source Documentation