Source position: ZXing.RGBLuminanceSource.pas line 130
public constructor TRGBLuminanceSource.Create( |
const width: Integer; |
const height: Integer |
); overload; |
const rgbRawBytes: TArray; |
const width: Integer; |
const height: Integer |
); overload; |
const rgbRawBytes: TArray; |
const width: Integer; |
const height: Integer; |
const bitmapFormat: TBitmapFormat |
); overload; |
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