Source position: le2d_objectsmanager.pas line 52
type TGameObject = record |
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cpPoly: array of PcpShape; |
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pCount: Integer; |
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cpCircle: array of PcpShape; |
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lePoly: array of le_PShadowShape; |
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leCircle: array of le_PShadowShape; |
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cCount: Integer; |
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body: PcpBody; |
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tex: zglPTexture; |
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size: single; |
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next: PGameObject; |
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prev: PGameObject; |
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end; |
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