Source position: DirectXUT.pas line 1555
type TDXUTCacheTexture = record |
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Location: TDXUTCacheSourceLocation; |
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wszSource: array [0..MAX_PATH-1] of WideChar; |
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hSrcModule: HMODULE; |
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Width: LongWord; |
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Height: LongWord; |
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Depth: LongWord; |
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MipLevels: LongWord; |
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Usage: DWORD; |
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Format: TD3DFormat; |
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Pool: TD3DPool; |
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_Type: D3DRESOURCETYPE; |
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pTexture: IDirect3DBaseTexture9; |
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end; |
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