Source position: DX12.D3D12SDKLayers.pas line 81
type TD3D12_RLDO_FLAGS = (
D3D12_RLDO_NONE = 0,
D3D12_RLDO_SUMMARY = $1,
D3D12_RLDO_DETAIL = $2,
D3D12_RLDO_IGNORE_INTERNAL = $4
);