Source position: D3DX11.pas line 349
var D3DX11PreprocessShaderFromFile: function( |
pFileName: PAnsiChar; |
const Defines: TD3D10_ShaderMacro; |
Include: ID3D10Include; |
Pump: ID3DX11ThreadPump; |
out ShaderText: ID3D10Blob; |
out ErrorMsgs: ID3D10Blob; |
pHResult: PHRESULT |
):HResult; |
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