Source position: D3DX11.pas line 251
var D3DX11CreateShaderResourceViewFromResource: function( |
Device: ID3D11Device; |
hSrcModule: HMODULE; |
pSrcResource: PAnsiChar; |
pLoadInfo: PTD3DX11_ImageLoadInfo; |
Pump: ID3DX11ThreadPump; |
out ShaderResourceView: ID3D11ShaderResourceView; |
pHResult: PHRESULT |
):HResult; |
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