Source position: D3D10.pas line 2413
var D3D10CompileShader: function( |
pSrcData: PAnsiChar; |
SrcDataLen: SIZE_T; |
pFileName: PAnsiChar; |
const Defines: TD3D10_ShaderMacro; |
Include: ID3D10Include; |
pFunctionName: PAnsiChar; |
pProfile: PAnsiChar; |
Flags: LongWord; |
out Shader: ID3D10Blob; |
out ErrorMsgs: ID3D10Blob |
):HResult; |
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