Unit 'D3D10' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_win_directx11]

D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS

Declaration

Source position: D3D10.pas line 271

const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS = HResult(D3D10_HRESULT_Base or 1);



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