Unit 'PXL.Windows.D3D10' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_asphyrepxl]

D3D10_SRGB_TO_FLOAT_THRESHOLD

Declaration

Source position: PXL.Windows.D3D10.pas line 222

const D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;



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