Unit 'PXL.Windows.D3D10'
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[
#pl_asphyrepxl
]
D3D10_SRGB_TO_FLOAT_THRESHOLD
Declaration
Source position: PXL.Windows.D3D10.pas line 222
const
D3D10_SRGB_TO_FLOAT_THRESHOLD
=
0
.
04045
;
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