Unit 'PXL.Windows.D3D10' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_asphyrepxl]

D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS

Declaration

Source position: PXL.Windows.D3D10.pas line 64

const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;



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