Source position: fpvutils.pas line 63
procedure CircularArcToBezier( |
Xc: Double; |
Yc: Double; |
R: Double; |
startAngle: Double; |
endAngle: Double; |
var P1: T3DPoint; |
var P2: T3DPoint; |
var P3: T3DPoint; |
var P4: T3DPoint |
); |
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